Code cleanup

This commit is contained in:
kdeng00
2019-11-17 13:33:58 -05:00
parent ca1fcb801d
commit 69f5a37eb3
74 changed files with 4397 additions and 4717 deletions
+144 -144
View File
@@ -5,172 +5,172 @@
#include <vector>
namespace model {
class Song {
public:
Song() = default;
Song(const int id) : id(id) { }
Song(const int id, const std::string& title, const std::string& artist,
const std::string& album, const std::string& albumArtist,
const std::string& genre, const int year, const int duration,
const int track, const int disc, const std::string songPath) :
id(id), title(title), artist(artist), album(album),
albumArtist(albumArtist), genre(genre), year(year),
duration(duration), track(track), disc(disc),
songPath(songPath) { }
class Song {
public:
Song() = default;
Song(const int id) : id(id) { }
Song(const int id, const std::string& title, const std::string& artist,
const std::string& album, const std::string& albumArtist,
const std::string& genre, const int year, const int duration,
const int track, const int disc, const std::string songPath) :
id(id), title(title), artist(artist), album(album),
albumArtist(albumArtist), genre(genre), year(year),
duration(duration), track(track), disc(disc),
songPath(songPath) { }
int id;
std::string title;
std::string artist;
std::string album;
std::string albumArtist;
std::string genre;
int year;
int duration;
int track;
int disc;
std::string songPath;
std::vector<unsigned char> data;
int coverArtId;
int artistId;
int albumId;
int genreId;
int yearId;
};
int id;
std::string title;
std::string artist;
std::string album;
std::string albumArtist;
std::string genre;
int year;
int duration;
int track;
int disc;
std::string songPath;
std::vector<unsigned char> data;
int coverArtId;
int artistId;
int albumId;
int genreId;
int yearId;
};
class Artist {
public:
Artist() = default;
Artist(const Song& song) : id(song.artistId), artist(song.artist) { }
Artist(const int id) : id(id) { }
class Artist {
public:
Artist() = default;
Artist(const Song& song) : id(song.artistId), artist(song.artist) { }
Artist(const int id) : id(id) { }
int id;
std::string artist;
};
int id;
std::string artist;
};
class Album {
public:
Album() = default;
Album(const Song& song) :
id(song.albumId), title(song.album),artist(song.artist), year(song.year) { }
Album(const int id) : id(id) { }
class Album {
public:
Album() = default;
Album(const Song& song) :
id(song.albumId), title(song.album),artist(song.artist), year(song.year) { }
Album(const int id) : id(id) { }
int id;
std::string title;
std::string artist;
int year;
std::vector<Song> songs;
};
int id;
std::string title;
std::string artist;
int year;
std::vector<Song> songs;
};
class Genre {
public:
Genre() = default;
Genre(const Song& song) :
id(song.genreId), category(song.genre) { }
Genre(const int id) : id(id) { }
class Genre {
public:
Genre() = default;
Genre(const Song& song) :
id(song.genreId), category(song.genre) { }
Genre(const int id) : id(id) { }
int id;
std::string category;
int id;
std::string category;
};
};
class Year {
public:
Year() = default;
Year(const Song& song) :
id(song.yearId), year(song.year) { }
Year(const int id) : id(id) { }
class Year {
public:
Year() = default;
Year(const Song& song) :
id(song.yearId), year(song.year) { }
Year(const int id) : id(id) { }
int id;
int year;
};
int id;
int year;
};
class Cover {
public:
Cover() = default;
Cover(const Song& song) :
id(song.coverArtId), songTitle(song.title) { }
Cover(const int id) : id(id) { }
class Cover {
public:
Cover() = default;
Cover(const Song& song) :
id(song.coverArtId), songTitle(song.title) { }
Cover(const int id) : id(id) { }
int id;
std::string songTitle;
std::string imagePath;
// Not being used but it should be
std::vector<unsigned char> data;
};
int id;
std::string songTitle;
std::string imagePath;
// Not being used but it should be
std::vector<unsigned char> data;
};
class Token {
public:
Token() = default;
Token(const std::string& accessToken) :
accessToken(accessToken) { }
Token(const std::string& accessToken, const std::string& tokenType,
const int expiration) :
accessToken(accessToken), tokenType(tokenType),
expiration(expiration) { }
class Token {
public:
Token() = default;
Token(const std::string& accessToken) :
accessToken(accessToken) { }
Token(const std::string& accessToken, const std::string& tokenType,
const int expiration) :
accessToken(accessToken), tokenType(tokenType),
expiration(expiration) { }
std::string accessToken;
int expiration;
std::string tokenType;
};
std::string accessToken;
int expiration;
std::string tokenType;
};
struct LoginResult {
int userId;
std::string username;
std::string accessToken;
std::string tokenType;
std::string message;
int expiration;
};
struct LoginResult {
int userId;
std::string username;
std::string accessToken;
std::string tokenType;
std::string message;
int expiration;
};
class RegisterResult {
public:
std::string username;
bool registered;
std::string message;
};
class RegisterResult {
public:
std::string username;
bool registered;
std::string message;
};
struct User {
int id;
std::string firstname;
std::string lastname;
std::string email;
std::string phone;
std::string username;
std::string password;
};
struct User {
int id;
std::string firstname;
std::string lastname;
std::string email;
std::string phone;
std::string username;
std::string password;
};
struct PassSec {
int id;
std::string hashPassword;
std::string salt;
int userId;
};
struct PassSec {
int id;
std::string hashPassword;
std::string salt;
int userId;
};
struct AuthCredentials {
std::string domain;
std::string apiIdentifier;
std::string clientId;
std::string clientSecret;
std::string uri;
std::string endpoint;
};
struct AuthCredentials {
std::string domain;
std::string apiIdentifier;
std::string clientId;
std::string clientSecret;
std::string uri;
std::string endpoint;
};
struct DatabaseConnection {
std::string server;
std::string username;
std::string password;
std::string database;
};
struct DatabaseConnection {
std::string server;
std::string username;
std::string password;
std::string database;
};
class BinaryPath {
public:
BinaryPath() = default;
BinaryPath(const char *p) : path(p) { }
BinaryPath(const std::string& p) : path(p) { }
BinaryPath(const std::string&& p) : path(p) { }
class BinaryPath {
public:
BinaryPath() = default;
BinaryPath(const char *p) : path(p) { }
BinaryPath(const std::string& p) : path(p) { }
BinaryPath(const std::string&& p) : path(p) { }
std::string path;
};
std::string path;
};
}
#endif