#93: Song Model changes and support for different file types
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@@ -205,7 +205,18 @@ public class SongManager : BaseManager
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if (string.IsNullOrEmpty(song.Filename))
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{
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song.Filename = song.GenerateFilename(true, AudioFileExtensionsType.WAV);
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switch (song.AudioType)
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{
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case "wav":
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song.Filename = song.GenerateFilename(true, AudioFileExtensionsType.WAV);
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break;
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case "flac":
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song.Filename = song.GenerateFilename(true, AudioFileExtensionsType.FLAC);
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break;
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default:
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song.Filename = song.GenerateFilename(true, AudioFileExtensionsType.Default);
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break;
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}
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}
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_logger.Info($"Temporary directory: {_tempDirectoryRoot}");
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