using System; using System.IO; using System.Linq; using Microsoft.Extensions.Configuration; using Icarus.Models; namespace Icarus.Controllers.Managers { public class DirectoryManager { #region Fields private IConfiguration _config; private Song _song; private string _rootSongDirectory; private string _songDirectory; #endregion #region Properties public string SongDirectory { get => _songDirectory; set => _songDirectory = value; } #endregion #region Constructors public DirectoryManager(IConfiguration config, Song song) { _config = config; _song = song; Initialize(); } #endregion #region Methods public void CreateDirectory() { try { _songDirectory = AlbumDirectory(); if (!Directory.Exists(_songDirectory)) { Directory.CreateDirectory(_songDirectory); Console.WriteLine("The directory has been created"); } Console.WriteLine($"The song will be saved in the following" + $" directory: {_songDirectory}"); } catch (Exception ex) { Console.WriteLine($"An error occurred {ex.Message}"); } } public void DeleteEmptyDirectories() { try { var albumDirectory = AlbumDirectory(); var artistDirectory = ArtistDirectory(); if (IsDirectoryEmpty(albumDirectory)) { Directory.Delete(albumDirectory); Console.WriteLine($"directory {albumDirectory} deleted"); } if (IsDirectoryEmpty(artistDirectory)) { Directory.Delete(artistDirectory); Console.WriteLine($"directory {artistDirectory} deleted"); } } catch (Exception ex) { var exMsg = ex.Message; Console.WriteLine($"An error occurred {exMsg}"); } } void Initialize() { _rootSongDirectory = _config.GetValue("RootMusicPath"); } bool IsDirectoryEmpty(string path) { return !Directory.EnumerateFileSystemEntries(path).Any(); } string AlbumDirectory() { string directory = _rootSongDirectory; directory += $"{_song.Artist}//{_song.Album}//"; return directory; } string ArtistDirectory() { var directory = _rootSongDirectory; directory += $"{_song.Artist}//"; return directory; } #endregion } }