Removing hard coded user_id
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@@ -21,9 +21,10 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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println!("Queue is not empty");
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println!("SongQueueItem: {song_queue_item:?}");
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let song_queue_id = song_queue_item.data[0].id;
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let user_id = song_queue_item.data[0].user_id;
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// TODO: Do something with the result later
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match some_work(&app_base_url, &song_queue_id).await {
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match some_work(&app_base_url, &song_queue_id, &user_id).await {
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Ok((
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_song,
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_coverart,
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@@ -125,6 +126,7 @@ async fn is_queue_empty(
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async fn some_work(
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app_base_url: &String,
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song_queue_id: &uuid::Uuid,
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user_id: &uuid::Uuid,
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) -> Result<
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(
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icarus_models::song::Song,
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@@ -155,7 +157,7 @@ async fn some_work(
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// TODO: Do not hard code this. Check if one of the existing
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// endpoints already have the user_id
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let user_id = uuid::Uuid::new_v4();
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// let user_id = uuid::Uuid::new_v4();
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// TODO: Place this somewhere else
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let song_type = String::from("flac");
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// Err(std::io::Error::other(err.to_string()))
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@@ -6,6 +6,7 @@ pub mod fetch_next_queue_item {
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pub id: uuid::Uuid,
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pub filename: String,
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pub status: String,
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pub user_id: uuid::Uuid,
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}
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#[derive(Debug, Deserialize, Serialize)]
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