164 lines
3.5 KiB
C#
164 lines
3.5 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using Microsoft.Extensions.Configuration;
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using Icarus.Models;
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namespace Icarus.Controllers.Managers
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{
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public class DirectoryManager : BaseManager
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{
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#region Fields
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private IConfiguration _config;
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private Song _song;
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private string _rootSongDirectory;
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private string _songDirectory;
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#endregion
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#region Properties
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public string SongDirectory
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{
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get => _songDirectory;
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set => _songDirectory = value;
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}
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#endregion
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#region Constructors
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public DirectoryManager(IConfiguration config, Song song)
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{
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_config = config;
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_song = song;
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Initialize();
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}
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public DirectoryManager(IConfiguration config)
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{
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_config = config;
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Initialize();
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}
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#endregion
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#region Methods
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public void CreateDirectory()
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{
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try
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{
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_songDirectory = AlbumDirectory();
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if (!Directory.Exists(_songDirectory))
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{
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Directory.CreateDirectory(_songDirectory);
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Console.WriteLine("The directory has been created");
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}
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Console.WriteLine($"The song will be saved in the following" +
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$" directory: {_songDirectory}");
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}
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catch (Exception ex)
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{
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Console.WriteLine($"An error occurred {ex.Message}");
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}
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}
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public void DeleteEmptyDirectories()
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{
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try
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{
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var albumDirectory = AlbumDirectory();
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var artistDirectory = ArtistDirectory();
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if (IsDirectoryEmpty(albumDirectory))
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{
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Directory.Delete(albumDirectory);
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Console.WriteLine($"directory {albumDirectory} deleted");
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}
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if (IsDirectoryEmpty(artistDirectory))
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{
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Directory.Delete(artistDirectory);
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Console.WriteLine($"directory {artistDirectory} deleted");
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}
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}
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catch (Exception ex)
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{
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var exMsg = ex.Message;
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Console.WriteLine($"An error occurred {exMsg}");
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}
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}
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public string GenerateSongPath(Song song)
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{
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_logger.Info("Generating song path");
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var songPath = string.Empty;
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var artistPath = ArtistDirectory(song);
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var albumPath = AlbumDirectory(song);
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if (!Directory.Exists(artistPath))
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{
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_logger.Info("Artist path does not exist");
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Directory.CreateDirectory(artistPath);
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_logger.Info("Creating artist path");
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}
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if (!Directory.Exists(albumPath))
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{
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_logger.Info("Album path does not exist");
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Directory.CreateDirectory(albumPath);
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_logger.Info("Created album path");
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}
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songPath = $@"{albumPath}{song.Filename}";
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return songPath;
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}
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private void Initialize()
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{
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_rootSongDirectory = _config.GetValue<string>("RootMusicPath");
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}
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private bool IsDirectoryEmpty(string path)
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{
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return !Directory.EnumerateFileSystemEntries(path).Any();
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}
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private string AlbumDirectory()
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{
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string directory = _rootSongDirectory;
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directory += $@"{_song.Artist}/{_song.AlbumTitle}/";
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return directory;
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}
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private string AlbumDirectory(Song song)
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{
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var directory = _rootSongDirectory;
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directory += $@"{song.Artist}/{song.AlbumTitle}/";
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Console.WriteLine($"Album directory {directory}");
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return directory;
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}
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private string ArtistDirectory()
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{
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var directory = _rootSongDirectory;
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directory += $@"{_song.Artist}/";
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return directory;
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}
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private string ArtistDirectory(Song song)
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{
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var directory = _rootSongDirectory;
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directory += $@"{song.Artist}/";
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Console.WriteLine($"Artist directory {directory}");
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return directory;
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}
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#endregion
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}
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}
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